Game Rules

Deck setup, card types, how to play, and how to win — in one place.

What Is the Palworld Card Game?

A strategic two-player trading card game based on the hit survival game Palworld.

The Video Game

Palworld is a multiplayer open-world survival and crafting game built around creatures called Pals — catch them, build with them, and explore together.

The Card Game

Lead a team of unique Pals to victory. Pals, Gears, Events, and Structures all become cards, with deep strategy and brand-new illustrations on every card.

What You Need to Play

Each player brings two decks. New players can start immediately with a ready-to-play Trial Deck.

Main Deck

Exactly 50 cards made of Pals, Gears, Events, and Structures. Use up to two colors — colorless cards are unrestricted.

Soul Deck

Exactly 10 Soul cards. Souls are the resource you rest to pay the cost of cards you play.

Trial Decks

Official Trial Decks are pre-built and ready to play. Add Booster Packs later to customize and power up.

The Four Card Types

Your Main Deck is built from four kinds of cards, each with a different role.

Pals

Your main characters. They lead battles and can be assigned to Structures. Each has Cost, Power, and Strike.

Gears

Mostly tools and weapons. Empower your Pals or damage your opponent’s Pals.

Events

Powerful one-time effects. Play them at the right moment for an immediate burst of value.

Structures

Persistent field cards. Assign (rest) a Pal to activate their ability. Destroyed when damage meets or exceeds Durability.

How to Play — Step by Step

Four short steps from an empty table to your first win.

1. Get your decks ready

Set out a 50-card Main Deck and a 10-card Soul Deck. Keep the Main Deck to two colors at most (colorless unrestricted). Souls pay for the cards you play.

2. Meet your Pals and Gears

Pals carry three key numbers:

  • Cost — Souls you rest to play the card
  • Power — damage when battling a Pal or Structure
  • Strike — damage dealt to the opposing player

3. Add Events and Structures

Events deliver a one-time effect when played. Structures stay on the field; assign a Pal (rest sideways) to trigger their ability. Each has Durability and is destroyed when that damage is reached.

4. Battle and win

Attack with Pals to wear your opponent down. When a player takes damage, they reveal cards from the top of their deck equal to the attacker’s Strike (Damage Check).

A revealed Lucky icon cancels that damage. Reduce your opponent’s life to 0 to win. (Starting life 10, maximum 15.)

Resources: Soul, Ingredient, Material

Besides Souls, some effects give player counters (not cards) that you spend later.

Soul

Souls move from the Soul Deck into the Soul Area and are rested to pay card costs.

Ingredient / Material

Gained from Pal, Gear, and Structure effects (`Get N Ingredient@` / `Get N Material@`) and spent as ACT costs (`[Consume N Ingredient@]`, etc.). The battle UI shows your current counts on each player badge.

Win / Lose

  • Win: reduce the opponent’s life to 0
  • Deck-out: a player loses immediately when their Main Deck hits 0 cards
  • Lucky in a Damage Check cancels that damage