| Term | Definition |
|---|---|
| Main Deck | Exactly 50 cards made of Pals, Gears, Events, and Structures. Up to two colors — colorless cards are unrestricted. |
| Soul Deck | Exactly 10 Soul cards. Souls move into the Soul Area during play and pay for the cards you play. |
| Soul | The basic resource you rest (turn sideways) to pay card costs. |
| Life | A player’s life total. Starting life 10, maximum 15. Reduce your opponent’s life to 0 to win. |
| Pal | Your main characters. They lead battles and can be assigned to Structures. Each has Cost, Power, and Strike. |
| Gear | Mostly tools and weapons. Empower your Pals or damage your opponent’s Pals. |
| Event | A powerful one-time effect. Play it at the right moment for an immediate burst of value. |
| Structure | A persistent field card. Assign (rest) a Pal to activate its ability. Destroyed when damage meets or exceeds Durability. |
| Ingredient | A player counter (not a card) gained from effects and spent as ACT costs. The battle UI shows your current count on each player badge. |
| Material | Like Ingredient, a player counter gained from effects and spent as ACT costs. |
| Stand / Rest | Card or Soul orientation. Stand is upright (ready); Rest is sideways. Resting pays costs and is used when Assigning. |
| Assign | Place a Pal on a Structure (usually by resting it) to activate that Structure’s ability. |
| Cost · Power · Strike | Cost is how many Souls you rest to play the card; Power is damage when battling a Pal or Structure; Strike is damage dealt to the opposing player. |
| Damage Check | When a player takes damage, they reveal cards from the top of their Main Deck equal to the attacker’s Strike. |
| Lucky | If a revealed card in a Damage Check has a Lucky icon, that damage is canceled. |
| Mulligan | At the start of the game, optionally return your hand to the deck and draw 5 new cards. In battle this is once per game. |
Peraturan Palworld OCG
Rujukan pantas untuk aliran permainan, fasa dan jenis kad.
Istilah asas
Key vocabulary used in these rules and the battle UI. Skim this first, then move on to preparation and play.
Persediaan bermain
Setiap pemain membawa dek utama dan dek jiwa. Trial Deck membolehkan anda mula serta-merta.
Dek utama
Tepat 50 kad terdiri daripada Pal, Kelengkapan, Acara, dan Struktur. Guna sehingga dua warna — kad tanpa warna tidak terhad oleh had warna.
Dek jiwa
Tepat 10 kad Jiwa. Jiwa ialah sumber yang anda Rest (baringkan) untuk membayar kos kad yang dimainkan.
Trial Deck
Trial Deck rasmi sudah dibina dan sedia dimainkan. Kemudian perkukuh dan sesuaikan dengan booster.
Pal
Watak utama anda. Mereka memimpin pertempuran dan boleh di-Assign ke Struktur. Setiap satu mempunyai Cost, Power, dan Strike.
Kelengkapan (Gears)
Kebanyakannya alatan dan senjata. Kad sokongan fleksibel untuk memperkasa Pal anda atau merosakkan Pal lawan.
Acara (Events)
Kesan sekali kuat. Mainkan pada masa yang tepat untuk nilai serta-merta.
Struktur (Structures)
Kad berterusan di medan. Assign (Rest) Pal untuk mengaktifkan keupayaan. Dimusnahkan apabila kerosakan mencapai atau melebihi Durability.
Cara bermain
Empat langkah ringkas dari meja kosong ke kemenangan pertama.
1. Sediakan dek anda
Sediakan dek utama 50 kad dan dek jiwa 10 kad. Dek utama maksimum dua warna (tanpa warna tidak terhad). Jiwa membayar kos kad.
2. Kenali Pal dan Kelengkapan
Pal mempunyai tiga nombor utama:
- Cost — jiwa yang di-Rest untuk bermain kad
- Power — kerosakan semasa bertempur dengan Pal atau Struktur
- Strike — kerosakan kepada pemain lawan
3. Guna Acara dan Struktur
Acara memberi kesan sekali kuat apabila dimainkan. Struktur kekal di medan; Assign Pal (Rest ke sisi) untuk mencetus keupayaan. Dimusnahkan apabila kerosakan sama dengan Durability.
4. Bertempur dan menang
Serang dengan Pal untuk menekan lawan. Apabila pemain menerima kerosakan, mereka dedahkan kad dari atas dek sebanyak Strike penyerang (Damage Check).
Ikon Lucky yang didedahkan membatalkan kerosakan itu. Turunkan nyawa lawan ke 0 untuk menang. (Nyawa mula 10, maksimum 15.)
- Menang: turunkan nyawa lawan ke 0
- Deck-out: pemain kalah serta-merta apabila dek utama menjadi 0 kad
- Lucky dalam Damage Check membatalkan kerosakan itu